HUMANWORKS
How a job goes

Four steps.One wall.

Understand, scope, build, ship. The same four steps on every project, in the same order, each one checked before the next goes on top. It's why our timelines hold.

01
Before we start

Understand

What needs doing, and why.

A working session with the people closest to the problem. We read what exists, ask the questions your customers or team would ask, and write down what success looks like in plain words.

You get

  • A one-page brief in plain language
  • Clear goals and how we'll measure them
  • An honest view on whether we're the right fit

Takes

2–5 days

From you

An hour or two with the right people, and access to what exists today.

02
Agree it

Scope

The smallest solid version, agreed up front.

We list everything the project could include, then cut it down to the smallest version that stands on its own. You get a fixed price and a fixed timeline for exactly that — and a list of what comes next.

You get

  • Page plan, feature list or workflow map
  • Fixed price and calendar timeline
  • A phase-two list, so nothing is lost

Takes

3–5 days

From you

One decision-maker to sign off the scope.

03
Make it

Build

Laid in order, checked as it goes up.

Design and development move together in short loops. You review real pages and screens in the browser every few days, not static pictures at the end. Each piece is tested before the next goes on top.

You get

  • Progress you can click every few days
  • A shared channel for quick decisions
  • Testing on real devices throughout

Takes

1–6 weeks

From you

Content on time and feedback within two working days.

04
Hand it over

Ship

Working, not just delivered.

Launch is a checklist, not a leap. We test speed, accessibility and every form, switch it on, and then stay close: 30 days of fixes and small changes are included, and your team gets a recorded walkthrough.

You get

  • Launch with zero downtime
  • Documentation and walkthrough videos
  • 30 days of care included

Takes

2–5 days + 30 days care

From you

A quick final review and a go-ahead.

Your part

What we needfrom you.

Fast projects are a shared effort. These four things make the biggest difference to how quickly we ship.

01

One decision-maker

Someone who can say yes to the scope and to the final result.

02

Content on time

We'll tell you exactly what we need on day one, with dates.

03

Feedback in two days

Quick answers keep the timeline honest. A shared channel helps.

04

Access early

Domains, hosting, tools and data — sorted in week one, not week four.

Principles

How welay bricks.

01

Small solid pieces

We break every project into parts that each work on their own. Small parts are easier to get right.

02

Laid in order

Foundations first, details last. Nothing goes on top of something that hasn't been checked.

03

One team, start to ship

The people who scope your project build it. No hand-offs to strangers halfway through.

04

Working, not just delivered

A project is done when it's doing its job in the real world — not when the files are sent.

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